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286019 - AugmentedArc 2.0 Helmet Tracking LED Assembly

Packaging: 1 per ea
$95.70/ea

Usually ships within 3-5 business days

OVERVIEW

Precision Tracking for Advanced Welding Simulation

The Miller 286019 Module, Helmet LED, AugmentedArc 2.0 is a critical component designed specifically for the Miller AugmentedArc 2.0 Augmented Reality Welding System. In the realm of modern vocational training, the AugmentedArc system represents the pinnacle of simulation technology, allowing students to practice MIG, TIG, and Stick welding without consuming costly materials. At the heart of this system is the helmet's ability to interface seamlessly with the simulator's computer. This LED module serves as the primary tracking beacon, enabling the system's sensors to triangulate the user's head position, angle, and distance from the virtual workpiece with millimeter precision.

When the LED module functions correctly, the augmented reality overlay aligns perfectly with the physical coupons, creating an immersive and realistic environment. However, if the LEDs are damaged or malfunction, the illusion breaks, leading to "drift" or loss of tracking that renders the training exercise useless. This genuine Miller replacement part ensures that your system maintains the high-fidelity performance required for accurate scoring and feedback. It is engineered to the exact specifications of the original equipment, ensuring that the infrared or visible light output matches the frequency and intensity expected by the system's cameras.

Integrating this replacement module is straightforward for maintenance technicians familiar with the AugmentedArc hardware. By using genuine OEM parts like the 286019, facilities ensure that there are no compatibility issues or software conflicts. The module connects directly to the helmet's internal electronics, restoring full communication with the base unit. For institutions that rely on the AugmentedArc 2.0 to process high volumes of students, keeping spare LED modules on hand is a strategic move to minimize downtime and maintain the flow of the curriculum.

The technology behind the AugmentedArc 2.0 relies heavily on the synergy between the physical user interface (the helmet and gun) and the digital processing core. This LED module is the bridge that allows the physical movement of the student to be translated into the digital realm. Whether you are running a high school vocational program, a union training center, or an industrial qualification lab, ensuring your simulation hardware is in top condition is paramount to educational success.

Additional Information
Packaging Description:1 Per Ea
Brand:Miller
Compatible System:AugmentedArc 2.0
Component Type:LED Tracking Module
Application:Augmented Reality Welding Training

INCLUDED

  • 1 x AugmentedArc 2.0 Helmet LED Module

APPLICATIONS

  • Vocational Welding Programs
  • Union Training Centers
  • Industrial MRO Training Labs
  • High School Shop Classes
  • Advanced Manufacturing Education

FAQ

This module is designed specifically for the Miller AugmentedArc 2.0 system. It may not be compatible with the first-generation AugmentedArc or other simulator brands.

It provides the visual or infrared tracking points that the simulator's camera system uses to determine the position and angle of the user's head relative to the workpiece.

If the simulator is losing track of the helmet, the image is jittery, or the system fails to calibrate the helmet position, the LED module may be damaged or faulty.

Yes, this is the genuine OEM Miller part number 286019, ensuring perfect compatibility with your equipment.

No, this SKU is for the LED module assembly only. The helmet shell and other electronics are sold separately.

Yes, the module is designed to be a replaceable component. However, we recommend following the service manual instructions to ensure proper connection and calibration.

No, this is specific to the AugmentedArc 2.0. LiveArc uses different tracking technologies.

Accurate tracking ensures that the virtual welding puddle and arc appear in exactly the right place relative to the user's view, which is essential for developing proper hand-eye coordination.